Four teams to gain entry into #TBT2017 June 17-18 in Philadelphia
Would you rather duke it on the hardwood instead of the internet for a chance to play in #TBT2017? Do you think your squad has what it takes to win two games against opponents determined to make the 64-team field? If you answered both questions in the affirmative then be sure to continue reading, as we have the perfect opportunity just for you.
It's no secret that it takes a lot of fan votes to earn an automatic bid into TBT. And with teams two wins away from playing on ESPN or ESPN 2 this year, the competition to get in promises to be as competitive as ever. Of the 16 spots available in each region, nine will be awarded via popularity. Six more teams per region will gain a berth into TBT via an at-large selection, with the defending champion in each region automatically filling one of those spots. But according to my math 9+6=15. So what gives? The final spot in each region will be awarded to the team who wins two games at the first annual TBT Jamboree from June 17-18 at Philadelphia University.
Here are the details:
What is the TBT Jamboree?
It’s our play-in event. Due to growing demand to get into TBT, we are holding a 16-team play-in event. Four teams will emerge and earn a slot in the field of 64. The Jamboree is also an opportunity for teams to bypass the voting process.
How does the TBT Jamboree work?
On June 17 & 18, 16 teams will gather where TBT started – Philadelphia University – and compete for the final 4 slots in the field of 64. Registration is first-come, first served. In order to get in, teams must submit a $5,000 registration fee to TBT, beginning April 1. Four teams will compete to play into the Northeast bracket, four into the South, four into the Midwest, and four into the West. The teams that sign up first decide which region they’ll to play into. The first team to buy into each region also decides its opening round Jamboree opponent. The 4 winners of the TBT Jamboree get their buy-in back: $5,000.
Warning: the Elam Ending will be applied to these games.
What is the Elam Ending?
Nick Elam, coordinator of a group of Mensa sports fans, sent us a 67-page Powerpoint deck in August describing a rule that could make the end of basketball games even more exciting. We feel we can boil it down to this: at the first dead ball after the 4-minute mark, the game clock shuts off. At that point, a Target Score is determined. Whichever team gets to the Target Score first wins. The Target Score is determined by adding 7 points to the leading team’s score at the time of the dead ball. For example, if Overseas Elite is beating Boeheim’s Army 75-70 with 4 minutes remaining and there is a dead ball, 82 (75+7) becomes the Target Score. The first team to get to 82 wins. Elam Ending!
Why are you adopting the Elam Ending for the Play-In event?
Nick’s research has shown that deliberate fouling is a shockingly inefficient way for a trailing team to come back: it rarely works. We think this rule change will dissuade teams from fouling for the sake of stopping the clock, thereby reducing the frequent stoppages of play that sometimes plague the end of games, leading to a quicker, more fun experience for fans.
What if 4 teams sign up for the Jamboree to play into the Northeast before me and that’s the region I want to play into?
You must pick another region to play into. It’s first-come, first served.
If you want to learn more about Nick and the Elam Ending, be sure to check out this article courtesy of ESPN's Zach Lowe and our latest TBT Podcast with Mr. Elam himself!